Just finished Part 7 of what was supposed to be a 3 or 4-session Savage Worlds campaign that’s sort of a Weird Wars-Changeling WoD mashup. The number of Player Wild Cards and NPCs is getting pretty crazy. To help keep track of their various personalities and motivations, I’ve decided to give each character their own song (akin to my article a little while back, Story and Soundtrack to a Savage World of Darkness). Here goes:
Max Graff, Weird Scientist and Jewish-Czech resistance leader (Player). An analytical mind combined with some anger-management issues when it comes to Fascists. Read the rest of this entry »
After a fairly long hiatus in which I’ve been playing a WoD/CoC mashup, I’m finally back to running my own Savage Worlds campaign, starting next weekend. Since I got a shared office in downtown Vancouver, I’ve also got an excellent base from which to run games (My cramped living room was never ideal).
The new Savage Worlds adventure is a sci-fi adventure game, sort of a mashup of hard SF and other influences like Gamma World, Fallout and Cormac McCarthy’s story, The Road — details at the Vancouver Roleplayers’ Collective Meetup group. If you’re in my hood, feel free to check it out. I’m pretty stoked.
Though I’m less than stoked that all of the Pinterest images I threw onto this blog are now toast. Seriously… I’m going back to Flickr.
We started the Savage Games blog back in April to document our Savage Worlds RPG play-throughs, publish a bit of gaming-inspired fiction and just throw ideas around about how to keep improving the experience for Players and GM’s alike. After an extended holiday break and some time for our gaming group members to get through some personal transitions (moving house, starting school again, recovering from nearly being killed by a goddamned tree), I expect we’ll be back in full force with some fresh updates.
To make this blog a bit more useful to readers, we’re also thinking of publishing more Plot Point Campaign summaries, character stats, maps — basically, offering a bit more value for our fellow gamers. No promises on any kind of regularity for that, but we’ll do what we can. Read the rest of this entry »
Continuing our Fifty Fathoms Savage Worlds RPG campaign last night, our brand-new boat was being chased by a cruiser-class sailing vessel that seemed up to no good. We turned around, fired some chain shot at its sails and, facilitated by some brilliant Boating rolls, escaped on the high seas.
Our unexpected success prompted this line from Ali:
“That’s kind of like you’re being chased by some big dude on the sidewalk, stopping, slapping him in the face and then taking off again.”
Yup. That’s what it’s like. Though to be honest, I was thinking more of the classic banana-peel slip-up gag. Either way works.