I’m so sorry it’s come to this. It’s not you. It’s me.
My apologies if I’m being overly dramatic, but that’s kind of the point. I like running high-drama, fast-action, cinematic Savage Worlds campaigns where players really immerse themselves into their characters.
The rest of the group seems to be down with that. They’ve developed back-stories for their characters over time. Every chance they get, they’re playing their character Hindrances to the hilt (yes, even when it puts them at a disadvantage — maybe even risks their death). They’re following up on clues, making alliances with NPCs, agonizing over moral choices and generally trying to get their characters’ story arcs to proceed to their dramatic conclusions. Read the rest of this entry »