We started the Savage Games blog back in April to document our Savage Worlds RPG play-throughs, publish a bit of gaming-inspired fiction and just throw ideas around about how to keep improving the experience for Players and GM’s alike. After an extended holiday break and some time for our gaming group members to get through some personal transitions (moving house, starting school again, recovering from nearly being killed by a goddamned tree), I expect we’ll be back in full force with some fresh updates.
To make this blog a bit more useful to readers, we’re also thinking of publishing more Plot Point Campaign summaries, character stats, maps — basically, offering a bit more value for our fellow gamers. No promises on any kind of regularity for that, but we’ll do what we can. Read the rest of this entry »
Why would any self-respecting game designer have put The Simpsons Mystery of Life board game into production instead of throwing the prototype into an incinerator?
Our gaming group took a break from Savage Worlds and delved into this treasure from Ali’s childhood. The arm-wrestling interlude, burping contest and scary face competition could not salvage this abortion-in-a-box. Suffice to say, it did not live up to the nostalgia factor.
Whenever I get around to GM-ing again, I plan to run a Savage Worlds campaign loosely based off the World of Darkness “Vampire: the Requiem” game. It’s going to be bloody good (Sorry. Couldn’t resist).
I used to play the “Vampires: the Masquerade” game back in the 1990s when it first came out. It was fun, but I often felt that actual gameplay didn’t live up to its potential (Whether I was GM-ing or as a Player). I almost want to prove to myself that this game can be not merely good, but awesome. The campaign will be a success if we can avoid some of the problems from my past experiences. Read the rest of this entry »
When I set out to recap our Savage Worlds gaming group’s playthrough of my homebrewed Planet Zod campaign, I didn’t realize it would turn into such a monster. Roughly 8,000 words later, I’m kind of spent… but also very pleased at the end result. You can see the chapters collected here:
- The Savage World of Ordinary Heroes
- Two Cops Saving the World
- Secrets in Smallville
- Warehouse 13
- Return to S.T.A.R. Labs
- Dark Knights
- The Joker’s Wild
- A Time to Kill
A writer is never an objective critic of his own fiction, but I think I turned out something pretty decent. You’ll be the judge of that. But I was was also trying to help other Savage Worlds players (and potential SW gamers) understand how the game works — hence, the “Gameplay” insertions that hopefully aren’t more of a distraction than they’re worth. Read the rest of this entry »