For a new Deadlands campaign, I’ve switched roles from GM to Player. I decided to experiment a bit and try a different kind of character concept: a Preacher named Atticus Moore. My guy is not merely weak, but actually Lame (thanks to an old riding accident) and a Pacifist. He’s next-to-useless in a fight.
That doesn’t make him useless in general, though. By concentrating Attribute points in Smarts and Spirit and Skills in areas like Persuade and Intimidate (instead of Fighting or Shooting), with some bonuses from the Attractive and Strong Willed Edges, I figured I could not only provide a different skill set for our heroes, but actually change how the game is played. Read the rest of this entry »