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	<title>Comments for Savage Games</title>
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	<link>http://savagegames.wordpress.com</link>
	<description>Fiction and essays inspired by RPG-gaming in Savage Worlds</description>
	<lastBuildDate>Thu, 10 Jan 2013 08:10:14 +0000</lastBuildDate>
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		<title>Comment on Something Just Seems Out Of Proportion by Lord Karick</title>
		<link>http://savagegames.wordpress.com/2013/01/09/something-just-seems-out-of-proportion/#comment-314</link>
		<dc:creator><![CDATA[Lord Karick]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 08:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/?p=574#comment-314</guid>
		<description><![CDATA[Her right arm also appears to be longer than her left. Wish I could draw...]]></description>
		<content:encoded><![CDATA[<p>Her right arm also appears to be longer than her left. Wish I could draw&#8230;</p>
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		<title>Comment on My New Favorite RPG Blog. Gnome Stew by jnarvey</title>
		<link>http://savagegames.wordpress.com/2012/11/23/my-new-favorite-rpg-blog-gnome-stew/#comment-245</link>
		<dc:creator><![CDATA[jnarvey]]></dc:creator>
		<pubDate>Sat, 24 Nov 2012 21:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/?p=411#comment-245</guid>
		<description><![CDATA[&quot;Goal&quot; games. Encounter games are boring to me. I&#039;m looking for games that tell stories. But Encounter games are disjointed, often random -- there&#039;s a dreamlike quality there of jumping from one unlikely situation into another, often without a thread that Players can hang on to.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Goal&#8221; games. Encounter games are boring to me. I&#8217;m looking for games that tell stories. But Encounter games are disjointed, often random &#8212; there&#8217;s a dreamlike quality there of jumping from one unlikely situation into another, often without a thread that Players can hang on to.</p>
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		<title>Comment on My New Favorite RPG Blog. Gnome Stew by jeff</title>
		<link>http://savagegames.wordpress.com/2012/11/23/my-new-favorite-rpg-blog-gnome-stew/#comment-244</link>
		<dc:creator><![CDATA[jeff]]></dc:creator>
		<pubDate>Sat, 24 Nov 2012 17:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/?p=411#comment-244</guid>
		<description><![CDATA[which do you like?]]></description>
		<content:encoded><![CDATA[<p>which do you like?</p>
]]></content:encoded>
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		<title>Comment on Into The West, North, East, or South &#8212; The Choice Is Yours by shanebee</title>
		<link>http://savagegames.wordpress.com/2012/10/30/into-the-west-north-east-or-south-the-choice-is-yours/#comment-240</link>
		<dc:creator><![CDATA[shanebee]]></dc:creator>
		<pubDate>Tue, 30 Oct 2012 22:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/?p=385#comment-240</guid>
		<description><![CDATA[Be that not what adventurin&#039; be? Th&#039; fear &#039;o th&#039; unknown? give a go&#039; not to be scared, me children. th&#039; story be just beginnin&#039;.]]></description>
		<content:encoded><![CDATA[<p>Be that not what adventurin&#8217; be? Th&#8217; fear &#8216;o th&#8217; unknown? give a go&#8217; not to be scared, me children. th&#8217; story be just beginnin&#8217;.</p>
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		<title>Comment on Into The West, North, East, or South &#8212; The Choice Is Yours by jnarvey</title>
		<link>http://savagegames.wordpress.com/2012/10/30/into-the-west-north-east-or-south-the-choice-is-yours/#comment-239</link>
		<dc:creator><![CDATA[jnarvey]]></dc:creator>
		<pubDate>Tue, 30 Oct 2012 19:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/?p=385#comment-239</guid>
		<description><![CDATA[Where do we go from here?

Loved the writeup (in Pirate English -- pinglish? -- AND common tongue. Nice touch), BTW.  

But surely, between twenty or so escapees from New Haven, we&#039;ve got some idea of where West, North, East or South might lead and why we might be motivated to go in any one direction (or several)?

I know you&#039;re a sandbox man -- which is good for once we&#039;re well ensconced in this scenario. But right now, we&#039;re sort of like time-traveling amnesiacs with no knowledge of the outside world. Need the data, yo!]]></description>
		<content:encoded><![CDATA[<p>Where do we go from here?</p>
<p>Loved the writeup (in Pirate English &#8212; pinglish? &#8212; AND common tongue. Nice touch), BTW.  </p>
<p>But surely, between twenty or so escapees from New Haven, we&#8217;ve got some idea of where West, North, East or South might lead and why we might be motivated to go in any one direction (or several)?</p>
<p>I know you&#8217;re a sandbox man &#8212; which is good for once we&#8217;re well ensconced in this scenario. But right now, we&#8217;re sort of like time-traveling amnesiacs with no knowledge of the outside world. Need the data, yo!</p>
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		<title>Comment on Prisoners! Welcome to Lost Haven by alilupu</title>
		<link>http://savagegames.wordpress.com/2012/10/24/prisoners-welcome-to-lost-haven/#comment-235</link>
		<dc:creator><![CDATA[alilupu]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 13:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/2012/10/24/prisoners-welcome-to-lost-haven/#comment-235</guid>
		<description><![CDATA[Shane! That was a blast! &lt;&lt;understatement.
You really brought the theatrics into game mastering and it was great.  Can&#039;t really imagine a more dynamic and fun game night!]]></description>
		<content:encoded><![CDATA[<p>Shane! That was a blast! &lt;&lt;understatement.<br />
You really brought the theatrics into game mastering and it was great.  Can&#039;t really imagine a more dynamic and fun game night!</p>
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		<title>Comment on Prisoners! Welcome to Lost Haven by jnarvey</title>
		<link>http://savagegames.wordpress.com/2012/10/24/prisoners-welcome-to-lost-haven/#comment-234</link>
		<dc:creator><![CDATA[jnarvey]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 07:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/2012/10/24/prisoners-welcome-to-lost-haven/#comment-234</guid>
		<description><![CDATA[Shane, I&#039;ve got to say: that session was epic. 

It was almost like you had times the Pirates of the Caribbean soundtrack to your descriptions of the chaos at the prison island. I never could have pulled off that performance. My pirate hat&#039;s off to you, sir. (Hat&#039;s off to all the other players, as well. You all performed admirably in the face of danger from every direction.)

I hope to see a writeup from you on the session. That was action-packed.]]></description>
		<content:encoded><![CDATA[<p>Shane, I&#8217;ve got to say: that session was epic. </p>
<p>It was almost like you had times the Pirates of the Caribbean soundtrack to your descriptions of the chaos at the prison island. I never could have pulled off that performance. My pirate hat&#8217;s off to you, sir. (Hat&#8217;s off to all the other players, as well. You all performed admirably in the face of danger from every direction.)</p>
<p>I hope to see a writeup from you on the session. That was action-packed.</p>
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		<title>Comment on Best Savage Worlds Zombie RPG Module? by Savage Daddy (@SinCitySavages)</title>
		<link>http://savagegames.wordpress.com/2012/10/14/best-savage-worlds-zombie-rpg-module/#comment-230</link>
		<dc:creator><![CDATA[Savage Daddy (@SinCitySavages)]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 21:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/?p=365#comment-230</guid>
		<description><![CDATA[It amazes me how little communication there is in the Savage Worlds community.  I subscribe to multiple blogs, podcasts, and forums.  And this exact question comes up frequently.  Here&#039;s the answer Daring Entertainment: War of the Dead.  It&#039;s available at DriveThru RPG and has a huge number of free fan-created downloads for paper minis, etc.

It was published as a magazine subscription, so the module is broken down into weeks of the outbreak.  You actually start as characters on a cruise ship.  But the real zombie goodness of this publication is the setting rules.  Check it out!]]></description>
		<content:encoded><![CDATA[<p>It amazes me how little communication there is in the Savage Worlds community.  I subscribe to multiple blogs, podcasts, and forums.  And this exact question comes up frequently.  Here&#8217;s the answer Daring Entertainment: War of the Dead.  It&#8217;s available at DriveThru RPG and has a huge number of free fan-created downloads for paper minis, etc.</p>
<p>It was published as a magazine subscription, so the module is broken down into weeks of the outbreak.  You actually start as characters on a cruise ship.  But the real zombie goodness of this publication is the setting rules.  Check it out!</p>
]]></content:encoded>
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		<title>Comment on The Grimm Finale by jnarvey</title>
		<link>http://savagegames.wordpress.com/2012/10/14/the-grimm-finale/#comment-229</link>
		<dc:creator><![CDATA[jnarvey]]></dc:creator>
		<pubDate>Mon, 15 Oct 2012 23:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/?p=360#comment-229</guid>
		<description><![CDATA[Hey bud. Glad you enjoyed GM-ing. I definitely enjoyed playing this one.

I&#039;m sort of on the fence about letting people join an adventure on the fifth (and final) session. Sometimes it works (like when we brought you into the last two sessions of our long-running Zombie Run campaign). 

But sometimes it feels a bit incongruous, with Players acting in ways that don&#039;t really mesh with what happened before. It may just be easier to have a veteran player just roleplay two characters, though that isn&#039;t ideal, either. 

In the end, it depends on the ability of the Player to hit the ground running and play their heart out without too much prompting.]]></description>
		<content:encoded><![CDATA[<p>Hey bud. Glad you enjoyed GM-ing. I definitely enjoyed playing this one.</p>
<p>I&#8217;m sort of on the fence about letting people join an adventure on the fifth (and final) session. Sometimes it works (like when we brought you into the last two sessions of our long-running Zombie Run campaign). </p>
<p>But sometimes it feels a bit incongruous, with Players acting in ways that don&#8217;t really mesh with what happened before. It may just be easier to have a veteran player just roleplay two characters, though that isn&#8217;t ideal, either. </p>
<p>In the end, it depends on the ability of the Player to hit the ground running and play their heart out without too much prompting.</p>
]]></content:encoded>
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		<title>Comment on Best Savage Worlds Zombie RPG Module? by jnarvey</title>
		<link>http://savagegames.wordpress.com/2012/10/14/best-savage-worlds-zombie-rpg-module/#comment-228</link>
		<dc:creator><![CDATA[jnarvey]]></dc:creator>
		<pubDate>Mon, 15 Oct 2012 23:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://savagegames.wordpress.com/?p=365#comment-228</guid>
		<description><![CDATA[Thanks for the suggestion! It&#039;s kind of funny that we&#039;ve been playing Savage Worlds for probably 8 months or so and have yet to undertake an actual Deadlands campaign. Good idea.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the suggestion! It&#8217;s kind of funny that we&#8217;ve been playing Savage Worlds for probably 8 months or so and have yet to undertake an actual Deadlands campaign. Good idea.</p>
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