After a fairly long hiatus in which I’ve been playing a WoD/CoC mashup, I’m finally back to running my own Savage Worlds campaign, starting next weekend. Since I got a shared office in downtown Vancouver, I’ve also got an excellent base from which to run games (My cramped living room was never ideal).
The new Savage Worlds adventure is a sci-fi adventure game, sort of a mashup of hard SF and other influences like Gamma World, Fallout and Cormac McCarthy’s story, The Road — details at the Vancouver Roleplayers’ Collective Meetup group. If you’re in my hood, feel free to check it out. I’m pretty stoked.
Though I’m less than stoked that all of the Pinterest images I threw onto this blog are now toast. Seriously… I’m going back to Flickr.
Gaming wasn’t always good inspiration for fiction. I definitely got that impression on reading the original Dragonlance novels inspired by D&D back in the day — or I should say, trying to read them. Loved the game, hated the stories.
I think part of it was disappointment that the novels didn’t really reflect a typical gaming session. That instinct was soon followed by an equally strong hunch that basing fiction off a typical gaming session would be awful — sort of like the James Bond flicks that I hated before Daniel Craig took over, full of explosions and short on plot, character and the most important elements of actual stories.
Since I started gaming in plot-point defined Savage Worlds campaigns involving deeply flawed characters, roleplayed by people who seem to want to convey micro-stories themselves, I’m finding that the games are actually inspring good stories worth writing; not fanfic and not game summaries, but actual, original fiction that takes bits and pieces from game days. This makes me happy.
If you’ve checked out some of the older posts on this site, you can read some of my earlier game-inspired fiction. I’m also writing stuff over at The Island of Misfit Stories
But it’s true. Wow.
UPDATE: Image is toast. Pinterest, this is truly lame. Let’s see what Flickr’s doing…
Since we’re already starting off 2013 on an eeeeevil vibe with a Vampires WoD-style Savage Worlds adventure, I figure we’ll follow it up next with a supervillain-centric campaign, along the lines of the Sinister Six (classic Marvel villains Doctor Octopus, Mysterio, Sandman, Electro, Kraven the Hunter and the Vulture) hunting (and in turn, being hunted by) Spider-Man.
Why go with classic Marvel superhumans rather than generic supers? Using established, iconic villains (and an even more established, famous superhero adversary) means everyone’s already on roughly the same page with the kind of world we’re using, even if none of the Players (or myself) have actually read a comic book in about 20 years. Set up for character powers and motivations is easy. Pick some appropriate Power Trappings, Hindrances and Edges and we’re off to the races.
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Yeah, I was just hanging out at home prancing around with a sword while simultaneously reading from this magical tome and looking mind-blowingly cool while doing it. Normal Thursday night.
As for you, well… you think I couldn’t hear what you were doing in the next room? With these ears?
You’re a terrible roommate. You sicken me. Leave now.